![]() ![]() In Greco-Roman, any use of the legs - on offense or defense - is illegal. In freestyle, leg scissors with the feet crossed may not be applied to the head, neck or body, although it may be used on an opponent's arm or leg. The most dangerous hold is driving the opponent headfirst into the mat from standing position. These include headlocks without an arm included to bring an opponent's arm behind his or her back at an acute angle (hammerlock), a move that applies severe pressure to the neck or spine. Certain holds on the head, arms or legs are prohibited because of extreme danger to the vertebrae and joints. They include choking twisting of fingers, arms, toes or feet striking the opponent with an elbow or knee butting with the head pulling hair pinching and/or biting. When a Greco-Roman match ends in a scoreless tie, the referee will award the victory to whichever wrestler they considered to be the most active last. For any subsequent passivity violations, there will also be a point awarded to the active wrestler. In Greco-Roman wrestling, after the first verbal warning for passivity, the active wrestler can choose whether to continue the match in a standing or "par terre" (ground) position. ![]() If neither competitor has scored after the first two minutes of the opening period of a freestyle match, the referee is obligated to designate a passive wrestler and place them on the shot clock. In freestyle wrestling, on the second infraction, the passive wrestler is put on a 30-second "shot clock." If neither wrestler scores at the end of those 30 seconds, then the opponent of the passive wrestler is awarded a point, and the passive wrestler receives a caution. If the referee believes a wrestler is being passive, he issues a verbal warning to that wrestler on the first offense. in Greco-Roman wrestling, engages in combat with head thrust forward in order to prevent "body-to-body" contact.repeatedly fakes head throws slips off falls to the mat lies flat on his or her stomach locks his or her legs around the opponent's leg.holds the opponent by one or both hands to prevent him or her from wrestling.intentionally "plays the edge," flees the mat, or pushes the opponent away to avoid wrestling.gives the impression of not trying to initiate effective holds.is satisfied just to neutralize the opponent's efforts, blocking holds.Passivity becomes obvious when a wrestler: One or both wrestlers can be considered passive. Wrestlers showing less than total effort are considered "passive." This can occur because a wrestler is cautious, prefers to counterattack and is waiting for the opponent to move, is trying to avoid risk and protect a lead, or is tired. 5 points: Awarded for a grand amplitude throw, defined as such: Any action or hold by a wrestler in the standing position that causes their opponent to lose all contact with the ground, controls them, moves them in a broadly sweeping curve in the air, and brings them to the ground in a direct and immediate danger positionīoth wrestlers are required to always give an all-out effort.4 points: Awarded for an action that doesn't quite meet the criteria for a 5-point grand amplitude throw as defined below (for example, if a wrestler in the standing position executes a move that brings their opponent into a danger position but doesn't lift them off the ground).2 points: Awarded to a wrestler for executing a takedown, rolling an opponent onto their shoulders, exposing the opponent's back to the mat, etc.1 point: Generally awarded to a wrestler to penalize their opponent for some infraction (stepping out of the ring, failing to score while on the shot clock, losing a challenge, being passive in Greco-Roman, etc.).For a more comprehensive list, be sure to read the article on how scoring works in Olympic wrestling. Below are examples of some of the most common ways that wrestlers can earn points during a match.
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